immersive-home/addons/godot-xr-tools/misc/hold_button_visualshader.tres

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2023-10-16 20:10:20 +03:00
[gd_resource type="VisualShader" load_steps=28 format=3 uid="uid://c6okm2ay0fkjf"]
[sub_resource type="VisualShaderNodeFloatOp" id="1"]
output_port_for_preview = 0
default_input_values = [0, 0.0, 1, 0.1]
operator = 3
[sub_resource type="VisualShaderNodeFloatParameter" id="2"]
parameter_name = "width"
[sub_resource type="VisualShaderNodeFloatOp" id="11"]
output_port_for_preview = 0
default_input_values = [0, 1.0, 1, 0.0]
operator = 1
[sub_resource type="VisualShaderNodeFloatOp" id="12"]
output_port_for_preview = 0
operator = 1
[sub_resource type="VisualShaderNodeFloatParameter" id="13"]
parameter_name = "fade"
[sub_resource type="VisualShaderNodeFloatOp" id="14"]
default_input_values = [0, 0.0, 1, 2.0]
operator = 3
[sub_resource type="VisualShaderNodeVectorFunc" id="15"]
output_port_for_preview = 0
[sub_resource type="VisualShaderNodeDotProduct" id="16"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0, -1, 0)]
[sub_resource type="VisualShaderNodeVectorOp" id="17"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0, -1, 0)]
operator = 8
[sub_resource type="VisualShaderNodeColorParameter" id="3"]
parameter_name = "albedo"
[sub_resource type="VisualShaderNodeVectorDecompose" id="18"]
[sub_resource type="VisualShaderNodeIf" id="19"]
[sub_resource type="VisualShaderNodeFloatOp" id="20"]
default_input_values = [0, 6.28319, 1, 0.0]
operator = 1
[sub_resource type="VisualShaderNodeFloatFunc" id="21"]
output_port_for_preview = 0
function = 4
[sub_resource type="VisualShaderNodeFloatOp" id="22"]
output_port_for_preview = 0
default_input_values = [0, 0.0, 1, 6.28319]
operator = 3
[sub_resource type="VisualShaderNodeFloatParameter" id="23"]
parameter_name = "value"
[sub_resource type="VisualShaderNodeFloatOp" id="24"]
output_port_for_preview = 0
operator = 1
[sub_resource type="VisualShaderNodeFloatOp" id="25"]
output_port_for_preview = 0
operator = 3
[sub_resource type="VisualShaderNodeFloatOp" id="26"]
output_port_for_preview = 0
operator = 6
[sub_resource type="VisualShaderNodeInput" id="4"]
output_port_for_preview = 0
input_name = "uv"
[sub_resource type="VisualShaderNodeFloatOp" id="27"]
default_input_values = [0, 0.0, 1, 6.28319]
operator = 3
[sub_resource type="VisualShaderNodeVectorOp" id="5"]
output_port_for_preview = 0
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(2, 2, 0)]
operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id="6"]
output_port_for_preview = 0
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(-1, -1, 0)]
[sub_resource type="VisualShaderNodeVectorLen" id="7"]
output_port_for_preview = 0
[sub_resource type="VisualShaderNodeFloatOp" id="8"]
output_port_for_preview = 0
operator = 1
[sub_resource type="VisualShaderNodeFloatParameter" id="9"]
parameter_name = "radius"
[sub_resource type="VisualShaderNodeFloatFunc" id="10"]
output_port_for_preview = 0
function = 12
[resource]
code = "shader_type spatial;
render_mode unshaded;
uniform vec4 albedo : source_color;
uniform float value;
uniform float fade;
uniform float radius;
uniform float width;
void fragment() {
// ColorParameter:2
vec4 n_out2p0 = albedo;
// Input:3
vec2 n_out3p0 = UV;
// VectorOp:4
vec3 n_in4p1 = vec3(2.00000, 2.00000, 0.00000);
vec3 n_out4p0 = vec3(n_out3p0, 0.0) * n_in4p1;
// VectorOp:5
vec3 n_in5p1 = vec3(-1.00000, -1.00000, 0.00000);
vec3 n_out5p0 = n_out4p0 + n_in5p1;
// VectorFunc:17
vec3 n_out17p0 = normalize(n_out5p0);
// VectorOp:19
vec3 n_in19p1 = vec3(0.00000, -1.00000, 0.00000);
vec3 n_out19p0 = cross(n_out17p0, n_in19p1);
// VectorDecompose:20
float n_out20p0 = n_out19p0.x;
float n_out20p1 = n_out19p0.y;
float n_out20p2 = n_out19p0.z;
// DotProduct:18
vec3 n_in18p1 = vec3(0.00000, -1.00000, 0.00000);
float n_out18p0 = dot(n_out17p0, n_in18p1);
// FloatFunc:24
float n_out24p0 = acos(n_out18p0);
// FloatOp:23
float n_in23p0 = 6.28319;
float n_out23p0 = n_in23p0 - n_out24p0;
vec3 n_out22p0;
// If:22
float n_in22p1 = 0.00000;
float n_in22p2 = 0.00001;
if(abs(n_out20p2 - n_in22p1) < n_in22p2)
{
n_out22p0 = vec3(n_out24p0);
}
else if(n_out20p2 < n_in22p1)
{
n_out22p0 = vec3(n_out24p0);
}
else
{
n_out22p0 = vec3(n_out23p0);
}
// FloatOp:25
float n_in25p1 = 6.28319;
float n_out25p0 = n_out22p0.x / n_in25p1;
// FloatParameter:26
float n_out26p0 = value;
// FloatOp:27
float n_out27p0 = n_out25p0 - n_out26p0;
// FloatParameter:14
float n_out14p0 = fade;
// FloatOp:30
float n_in30p1 = 6.28319;
float n_out30p0 = n_out14p0 / n_in30p1;
// FloatOp:28
float n_out28p0 = n_out27p0 / n_out30p0;
// VectorLen:6
float n_out6p0 = length(n_out5p0);
// FloatParameter:8
float n_out8p0 = radius;
// FloatOp:7
float n_out7p0 = n_out6p0 - n_out8p0;
// FloatFunc:9
float n_out9p0 = abs(n_out7p0);
// FloatParameter:11
float n_out11p0 = width;
// FloatOp:15
float n_in15p1 = 2.00000;
float n_out15p0 = n_out11p0 / n_in15p1;
// FloatOp:13
float n_out13p0 = n_out9p0 - n_out15p0;
// FloatOp:10
float n_out10p0 = n_out13p0 / n_out14p0;
// FloatOp:29
float n_out29p0 = max(n_out28p0, n_out10p0);
// FloatOp:12
float n_in12p0 = 1.00000;
float n_out12p0 = n_in12p0 - n_out29p0;
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
ALPHA = n_out12p0;
}
"
graph_offset = Vector2(652.664, 119.317)
flags/unshaded = true
nodes/fragment/0/position = Vector2(1800, -40)
nodes/fragment/2/node = SubResource("3")
nodes/fragment/2/position = Vector2(1480, -200)
nodes/fragment/3/node = SubResource("4")
nodes/fragment/3/position = Vector2(-220, 200)
nodes/fragment/4/node = SubResource("5")
nodes/fragment/4/position = Vector2(-20, 200)
nodes/fragment/5/node = SubResource("6")
nodes/fragment/5/position = Vector2(180, 200)
nodes/fragment/6/node = SubResource("7")
nodes/fragment/6/position = Vector2(380, 200)
nodes/fragment/7/node = SubResource("8")
nodes/fragment/7/position = Vector2(580, 200)
nodes/fragment/8/node = SubResource("9")
nodes/fragment/8/position = Vector2(260, 440)
nodes/fragment/9/node = SubResource("10")
nodes/fragment/9/position = Vector2(780, 200)
nodes/fragment/10/node = SubResource("1")
nodes/fragment/10/position = Vector2(1200, 200)
nodes/fragment/11/node = SubResource("2")
nodes/fragment/11/position = Vector2(260, 600)
nodes/fragment/12/node = SubResource("11")
nodes/fragment/12/position = Vector2(1600, 60)
nodes/fragment/13/node = SubResource("12")
nodes/fragment/13/position = Vector2(1000, 200)
nodes/fragment/14/node = SubResource("13")
nodes/fragment/14/position = Vector2(260, 780)
nodes/fragment/15/node = SubResource("14")
nodes/fragment/15/position = Vector2(560, 600)
nodes/fragment/17/node = SubResource("15")
nodes/fragment/17/position = Vector2(-380, -100)
nodes/fragment/18/node = SubResource("16")
nodes/fragment/18/position = Vector2(-120, -40)
nodes/fragment/19/node = SubResource("17")
nodes/fragment/19/position = Vector2(-120, -180)
nodes/fragment/20/node = SubResource("18")
nodes/fragment/20/position = Vector2(60, -180)
nodes/fragment/22/node = SubResource("19")
nodes/fragment/22/position = Vector2(620, -100)
nodes/fragment/23/node = SubResource("20")
nodes/fragment/23/position = Vector2(360, 40)
nodes/fragment/24/node = SubResource("21")
nodes/fragment/24/position = Vector2(60, -40)
nodes/fragment/25/node = SubResource("22")
nodes/fragment/25/position = Vector2(800, -100)
nodes/fragment/26/node = SubResource("23")
nodes/fragment/26/position = Vector2(660, -360)
nodes/fragment/27/node = SubResource("24")
nodes/fragment/27/position = Vector2(1000, -100)
nodes/fragment/28/node = SubResource("25")
nodes/fragment/28/position = Vector2(1200, -100)
nodes/fragment/29/node = SubResource("26")
nodes/fragment/29/position = Vector2(1400, 60)
nodes/fragment/30/node = SubResource("27")
nodes/fragment/30/position = Vector2(1000, -240)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 4, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 7, 0, 8, 0, 7, 1, 7, 0, 9, 0, 12, 0, 0, 1, 9, 0, 13, 0, 13, 0, 10, 0, 14, 0, 10, 1, 11, 0, 15, 0, 15, 0, 13, 1, 5, 0, 17, 0, 17, 0, 18, 0, 17, 0, 19, 0, 19, 0, 20, 0, 18, 0, 24, 0, 24, 0, 23, 1, 22, 0, 25, 0, 20, 2, 22, 0, 24, 0, 22, 3, 23, 0, 22, 4, 24, 0, 22, 5, 25, 0, 27, 0, 26, 0, 27, 1, 27, 0, 28, 0, 28, 0, 29, 0, 10, 0, 29, 1, 29, 0, 12, 1, 14, 0, 30, 0, 30, 0, 28, 1)