immersive-home/docs/reference/EventBubble.md

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# EventBubble
**Inherits:** [Event](/reference/Event.html)
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## Description
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Abstract Event to represent events that move "bubble" up the Node tree.
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## Properties
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| Name | Type | Default |
| -------------------------- | ------------------------------------------------------------------- | ------- |
| [bubbling](#prop-bubbling) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `true` |
| [target](#prop-target) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
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## Property Descriptions
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### bubbling: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-bubbling}
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If set to false, the event will stop bubbling up the Node tree.
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### target: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#prop-target}
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The Node that caused the event to start.