immersive-home/docs/development/building.md

17 lines
652 B
Markdown
Raw Permalink Normal View History

# Building
1. Follow the following [guide](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html) to setup exporting for android.
2. Make sure to reuse any existing `debug.keystore` when updating an app
3. Don't forget to set the `JAVA_HOME` variable and restart Godot to take effect
4. Install the Godot XR Android OpenXR Loaders plugin in Godot
You now should be able to export the app to Android.
::: tip
```xml
2024-03-18 14:38:21 +02:00
<uses-feature android:name="com.oculus.feature.BOUNDARYLESS_APP" android:required="false" />
```
This can be added to the `AndroidManifest.xml` to disable the boundary system when the app is running.
:::