immersive-home/app/lib/events/event.gd

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extends Resource
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## Base class for all events
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class_name Event
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## Merges the current event with another event. This is used in the EventSystem internally.
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func merge(event: Event):
assert(self.is_class(event.get_class()), "Can only merge events of the same type.")
for prop in event.get_property_list():
if prop.name in self:
self.set(prop.name, event.get(prop.name))