immersive-home/app/content/entities/entity.gd

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GDScript3
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extends StaticBody3D
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var camera_follower: CameraFollower
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@export var entity_id: String
var icon = R.state("question_mark")
var icon_color = R.state(Color(1, 1, 1, 1))
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var show_settings = R.state(false)
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func _ready():
var movable = get_node("Movable")
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camera_follower = get_node_or_null("CameraFollower")
if camera_follower == null:
camera_follower = CameraFollower.new()
add_child(camera_follower)
R.effect(func(_args):
if show_settings.value == true:
camera_follower.enabled=true
)
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if movable:
movable.on_moved.connect(func():
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App.house.save_all_entities()
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)
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func set_options(_options):
return
func get_options():
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return {}
func toggle_settings():
show_settings.value = !show_settings.value