immersive-home/app/addons/rdot/store.gd

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773 B
GDScript3
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extends Object
class_name RdotStore
var _proxied_value = {}
var _property_list = []
func _init(initial_value: Dictionary={}):
_proxied_value = initial_value
_property_list = _proxied_value.keys().map(func(key):
return {
"name": key,
"type": typeof(_proxied_value[key])
}
)
func _get(property):
_access_property(property)
if _proxied_value[property] is RdotStore:
return _proxied_value[property]
return _proxied_value[property].value
func _set(property, value):
_access_property(property)
_proxied_value[property].value = value
return true
func _access_property(property):
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if (_proxied_value[property] is R.RdotState) == false:
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_proxied_value[property] = R.state(_proxied_value[property])
func _get_property_list():
return _property_list