; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="ImmersiveHome"
run/main_scene="res://content/main.tscn"
config/features=PackedStringArray("4.2", "Mobile")
config/icon="res://assets/logo.png"

[audio]

driver/enable_input=true

[autoload]

XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
Request="*res://lib/globals/request.gd"
HomeApi="*res://lib/globals/home_api.gd"
AudioPlayer="*res://lib/globals/audio_player.gd"
EventSystem="*res://lib/globals/event_system.gd"
Store="*res://lib/globals/main_store.gd"
House="*res://lib/globals/house_body.gd"

[display]

window/vsync/vsync_mode=0

[editor_plugins]

enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg", "res://addons/godotopenxrvendors/plugin.cfg")

[file_customization]

folder_colors={
"res://assets/": "blue",
"res://content/": "teal",
"res://lib/": "yellow"
}

[filesystem]

import/fbx/enabled=false

[gui]

theme/custom_font="res://assets/fonts/ui_font_500.tres"

[layer_names]

3d_physics/layer_1="entities"
3d_physics/layer_2="interface"
3d_physics/layer_3="touch"
3d_physics/layer_4="physics"
3d_physics/layer_5="room"

[physics]

common/physics_ticks_per_second=30

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=4
viewport/transparent_background=true

[xr]

openxr/enabled=true
openxr/foveation_level=1
openxr/foveation_dynamic=true
openxr/startup_alert=false
shaders/enabled=true
