# EventAction
**Inherits:** [Event](/reference/Event.html)
    
## Description

EventAction is emitted when the user presses a button or trigger on the controller.

## Properties

| Name                                       | Type                                                                      | Default |
| ------------------------------------------ | ------------------------------------------------------------------------- | ------- |
| [name](#prop-name)                         | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html)   |         |
| [right_controller](#prop-right-controller) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html)       |         |
| [value](#prop-value)                       | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) |         |









## Property Descriptions

### name: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-name}

The name of the action that was triggered.

### right_controller: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-right-controller}

True if the right controller triggered the action, false if the left controller triggered the action.

### value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-value}

Boolean, Float or Vector2
