; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="ImmersiveHome"
run/main_scene="res://content/main.tscn"
config/features=PackedStringArray("4.1", "Mobile")
config/icon="res://assets/logo.png"

[autoload]

XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
Request="*res://lib/globals/request.gd"
HomeAdapters="*res://lib/globals/home_adapters.gd"
AudioPlayer="*res://lib/globals/audio_player.gd"
EventSystem="*res://lib/globals/event_system.gd"

[editor_plugins]

enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")

[rendering]

renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=4

[xr]

openxr/enabled=true
shaders/enabled=true
