/******************************************************************************
*
* The MIT License (MIT)
*
* LiquidVolumeFX.MIConvexHull, Copyright (c) 2015 David Sehnal, Matthew Campbell
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
namespace LiquidVolumeFX.MIConvexHull
{
///
/// A factory class for creating a Voronoi mesh.
///
public static class VoronoiMesh
{
///
/// Create the voronoi mesh.
///
/// The type of the t vertex.
/// The type of the t cell.
/// The type of the t edge.
/// The data.
/// VoronoiMesh<TVertex, TCell, TEdge>.
public static VoronoiMesh Create(IList data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
where TCell : TriangulationCell, new()
where TVertex : IVertex
where TEdge : VoronoiEdge, new()
{
return VoronoiMesh.Create(data, PlaneDistanceTolerance);
}
///
/// Create the voronoi mesh.
///
/// The type of the t vertex.
/// The data.
/// VoronoiMesh<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>>.
public static
VoronoiMesh
, VoronoiEdge>>
Create(IList data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
where TVertex : IVertex
{
return
VoronoiMesh
, VoronoiEdge>
>.Create(data, PlaneDistanceTolerance);
}
///
/// Create the voronoi mesh.
///
/// The data.
/// VoronoiMesh<DefaultVertex, DefaultTriangulationCell<DefaultVertex>, VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>.
public static
VoronoiMesh
,
VoronoiEdge>>
Create(IList data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
{
var points = data.Select(p => new DefaultVertex { Position = p.ToArray() }).ToList();
return
VoronoiMesh
,
VoronoiEdge>>.Create(points, PlaneDistanceTolerance);
}
///
/// Create the voronoi mesh.
///
/// The type of the t vertex.
/// The type of the t cell.
/// The data.
/// VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>>.
public static VoronoiMesh> Create(
IList data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
where TVertex : IVertex
where TCell : TriangulationCell, new()
{
return VoronoiMesh>.Create(data, PlaneDistanceTolerance);
}
}
///
/// A representation of a voronoi mesh.
///
/// The type of the t edge.
/// The type of the t vertex.
/// The type of the t cell.
public class VoronoiMesh
where TCell : TriangulationCell, new()
where TVertex : IVertex
where TEdge : VoronoiEdge, new()
{
///
/// Can only be created using a factory method.
///
private VoronoiMesh()
{
}
///
/// Vertices of the diagram.
///
/// The vertices.
public IEnumerable Vertices { get; private set; }
///
/// Edges connecting the cells.
/// The same information can be retrieved Cells' Adjacency.
///
/// The edges.
public IEnumerable Edges { get; private set; }
///
/// Create a Voronoi diagram of the input data.
///
/// The data.
/// The plane distance tolerance (default is 1e-10). If too high, points
/// will be missed. If too low, the algorithm may break. Only adjust if you notice problems.
/// VoronoiMesh<TVertex, TCell, TEdge>.
/// data
/// data
public static VoronoiMesh Create(IList data,
double PlaneDistanceTolerance = Constants.DefaultPlaneDistanceTolerance)
{
if (data == null) throw new ArgumentNullException("data");
var t = DelaunayTriangulation.Create(data, PlaneDistanceTolerance);
var vertices = t.Cells.ToList();
var edges = new HashSet(new EdgeComparer());
foreach (var f in vertices)
{
for (var i = 0; i < f.Adjacency.Length; i++)
{
var af = f.Adjacency[i];
if (af != null) edges.Add(new TEdge { Source = f, Target = af });
}
}
return new VoronoiMesh
{
Vertices = vertices,
Edges = edges.ToList()
};
}
///
/// This is probably not needed, but might make things a tiny bit faster.
///
///
private class EdgeComparer : IEqualityComparer
{
///
/// Equals the specified x.
///
/// The x.
/// The y.
/// System.Boolean.
public bool Equals(TEdge x, TEdge y)
{
return (x.Source == y.Source && x.Target == y.Target) || (x.Source == y.Target && x.Target == y.Source);
}
///
/// Returns a hash code for this instance.
///
/// The for which a hash code is to be returned.
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
public int GetHashCode(TEdge obj)
{
return obj.Source.GetHashCode() ^ obj.Target.GetHashCode();
}
}
}
}