/****************************************************************************** * * The MIT License (MIT) * * LiquidVolumeFX.MIConvexHull, Copyright (c) 2015 David Sehnal, Matthew Campbell * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * *****************************************************************************/ using System; using System.Collections.Generic; namespace LiquidVolumeFX.MIConvexHull { /// /// Calculation and representation of Delaunay triangulation. /// /// The type of the t vertex. /// The type of the t cell. /// public class DelaunayTriangulation : ITriangulation where TCell : TriangulationCell, new() where TVertex : IVertex { /// /// Can only be created using a factory method. /// private DelaunayTriangulation() { } /// /// Cells of the triangulation. /// /// The cells. public IEnumerable Cells { get; private set; } /// /// Creates the Delaunay triangulation of the input data. /// /// The data. /// The plane distance tolerance (default is 1e-10). If too high, points /// will be missed. If too low, the algorithm may break. Only adjust if you notice problems. /// DelaunayTriangulation<TVertex, TCell>. /// data /// data public static DelaunayTriangulation Create(IList data, double PlaneDistanceTolerance)// = Constants.DefaultPlaneDistanceTolerance) { if (data == null) throw new ArgumentNullException("data"); if (data.Count == 0) return new DelaunayTriangulation { Cells = new TCell[0] }; var cells = ConvexHullAlgorithm.GetDelaunayTriangulation(data, PlaneDistanceTolerance); return new DelaunayTriangulation { Cells = cells }; } } }