using UnityEngine; using UnityEditor; using System.Collections; namespace LiquidVolumeFX { public static class LiquidVolumeEditorStyles { public static void SetFoldoutColor(this GUIStyle style) { Color foldoutColor = EditorGUIUtility.isProSkin ? new Color(0.52f, 0.66f, 0.9f) : new Color(0.12f, 0.16f, 0.4f); style.normal.textColor = foldoutColor; style.onNormal.textColor = foldoutColor; style.hover.textColor = foldoutColor; style.onHover.textColor = foldoutColor; style.focused.textColor = foldoutColor; style.onFocused.textColor = foldoutColor; style.active.textColor = foldoutColor; style.onActive.textColor = foldoutColor; style.fontStyle = FontStyle.Bold; } } }