%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &710672620026845401
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 710672620026873081}
  - component: {fileID: 710672620029740255}
  - component: {fileID: 710672620028773919}
  m_Layer: 0
  m_Name: Label
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &710672620026873081
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845401}
  m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
  m_LocalPosition: {x: -0, y: 0.1416, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 710672620026873087}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!33 &710672620029740255
MeshFilter:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845401}
  m_Mesh: {fileID: 4300002, guid: 1f7414c22dee94d4bbc0194a13a2cb78, type: 3}
--- !u!23 &710672620028773919
MeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845401}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 2
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 2100000, guid: b9f28f9c24970124ea5aea7a6c275ee8, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!1 &710672620026845403
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 710672620026873083}
  - component: {fileID: 710672620029740249}
  - component: {fileID: 710672620028773913}
  - component: {fileID: 710672620026748543}
  m_Layer: 0
  m_Name: LiquidVolume
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &710672620026873083
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845403}
  m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  m_LocalPosition: {x: 8.622081e-10, y: 0.14159992, z: -8.731149e-10}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 710672620026873087}
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &710672620029740249
MeshFilter:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845403}
  m_Mesh: {fileID: 4300004, guid: 1f7414c22dee94d4bbc0194a13a2cb78, type: 3}
--- !u!23 &710672620028773913
MeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845403}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 2
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!114 &710672620026748543
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845403}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 4f61dcfd7077c46509132f92d2df65fe, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  _topology: 10
  _detail: 11
  _level: 0.5
  _levelMultiplier: 1
  _liquidLayers: []
  _smoothContactSurface: 3
  _ditherStrength: 0.5
  _layersAdjustmentSpeed: 1
  _layersAdjustmentCompact: 1
  _liquidColor1: {r: 0.3926401, g: 0, b: 1, a: 0.039215688}
  _liquidScale1: 1
  _liquidColor2: {r: 1, g: 0, b: 0, a: 0.039215688}
  _liquidScale2: 5
  _alpha: 1
  _emissionColor: {r: 0, g: 0, b: 0, a: 1}
  _ditherShadows: 1
  _murkiness: 1
  _turbulence1: 0.3
  _turbulence2: 0.01
  _frecuency: 1
  _speed: 1
  _sparklingIntensity: 0.1
  _sparklingAmount: 0.2
  _deepObscurance: 2
  _foamColor: {r: 1, g: 1, b: 1, a: 0.65}
  _foamScale: 0.2
  _foamThickness: 0.04
  _foamDensity: -0.16
  _foamWeight: 10
  _foamTurbulence: 1
  _foamVisibleFromBottom: 1
  _smokeEnabled: 1
  _smokeColor: {r: 0.7, g: 0.7, b: 0.7, a: 0.25}
  _smokeScale: 0.25
  _smokeBaseObscurance: 2
  _smokeHeightAtten: 3.95
  _smokeSpeed: 5
  _fixMesh: 0
  originalMesh: {fileID: 0}
  originalPivotOffset: {x: 0.00000009061949, y: -0.056555055, z: -0.0005799098}
  _pivotOffset: {x: 0, y: 0, z: 0}
  _autoCloseMesh: 0
  _upperLimit: 1.5
  _lowerLimit: -1.5
  _subMeshIndex: 0
  _flaskMaterial: {fileID: 0}
  _flaskThickness: 0.03
  _glossinessInternal: 0.5
  _scatteringEnabled: 0
  _scatteringPower: 5
  _scatteringAmount: 0.3
  _refractionBlur: 1
  _blurIntensity: 0.75
  _liquidRaySteps: 10
  _foamRaySteps: 7
  _smokeRaySteps: 5
  _bumpMap: {fileID: 0}
  _bumpStrength: 1
  _bumpDistortionScale: 1
  _bumpDistortionOffset: {x: 0, y: 0}
  _distortionMap: {fileID: 0}
  _texture: {fileID: 0}
  _textureScale: {x: 1, y: 1}
  _textureOffset: {x: 0, y: 0}
  _distortionAmount: 1
  _depthAware: 0
  _depthAwareOffset: 0
  _irregularDepthDebug: 0
  _depthAwareCustomPass: 0
  _depthAwareCustomPassDebug: 0
  _doubleSidedBias: 0.001
  _backDepthBias: 0
  _rotationLevelBias: 0
  _ignoreGravity: 0
  _reactToForces: 0
  _extentsScale: {x: 1, y: 1, z: 1}
  _noiseVariation: 1
  _allowViewFromInside: 0
  _debugSpillPoint: 0
  _renderQueue: 3001
  _reflectionTexture: {fileID: 0}
  _physicsMass: 1
  _physicsAngularDamp: 0.02
  _bubblesAmount: 32
  _bubblesSizeMin: 2
  _bubblesSizeMax: 4
  _bubblesScale: 3
  _bubblesBrightness: 1
  _bubblesVerticalSpeed: 1
  _bubblesSeed: 1
  _pointLightsEnabled: 0
  pointLightParams:
  - name: Light 1
    targetPos: {x: 0, y: 0, z: 0}
    randomTarget: 0
    randomTargetCenter: {x: 0, y: 0, z: 0}
    randomTargetRadius: 0
    nextTargetInterval: 0
    moveSpeed: 0
    lightRange: 0
    intensityMin: 0
    intensityMax: 0
    intensitySpeed: 0
    color1: {r: 0, g: 0, b: 0, a: 0}
    color2: {r: 0, g: 0, b: 0, a: 0}
    colorSpeed: 0
  - name: Light 2
    targetPos: {x: 0, y: 0, z: 0}
    randomTarget: 0
    randomTargetCenter: {x: 0, y: 0, z: 0}
    randomTargetRadius: 0
    nextTargetInterval: 0
    moveSpeed: 0
    lightRange: 0
    intensityMin: 0
    intensityMax: 0
    intensitySpeed: 0
    color1: {r: 0, g: 0, b: 0, a: 0}
    color2: {r: 0, g: 0, b: 0, a: 0}
    colorSpeed: 0
  - name: Light 3
    targetPos: {x: 0, y: 0, z: 0}
    randomTarget: 0
    randomTargetCenter: {x: 0, y: 0, z: 0}
    randomTargetRadius: 0
    nextTargetInterval: 0
    moveSpeed: 0
    lightRange: 0
    intensityMin: 0
    intensityMax: 0
    intensitySpeed: 0
    color1: {r: 0, g: 0, b: 0, a: 0}
    color2: {r: 0, g: 0, b: 0, a: 0}
    colorSpeed: 0
  - name: Light 4
    targetPos: {x: 0, y: 0, z: 0}
    randomTarget: 0
    randomTargetCenter: {x: 0, y: 0, z: 0}
    randomTargetRadius: 0
    nextTargetInterval: 0
    moveSpeed: 0
    lightRange: 0
    intensityMin: 0
    intensityMax: 0
    intensitySpeed: 0
    color1: {r: 0, g: 0, b: 0, a: 0}
    color2: {r: 0, g: 0, b: 0, a: 0}
    colorSpeed: 0
  - name: Light 5
    targetPos: {x: 0, y: 0, z: 0}
    randomTarget: 0
    randomTargetCenter: {x: 0, y: 0, z: 0}
    randomTargetRadius: 0
    nextTargetInterval: 0
    moveSpeed: 0
    lightRange: 0
    intensityMin: 0
    intensityMax: 0
    intensitySpeed: 0
    color1: {r: 0, g: 0, b: 0, a: 0}
    color2: {r: 0, g: 0, b: 0, a: 0}
    colorSpeed: 0
  - name: Light 6
    targetPos: {x: 0, y: 0, z: 0}
    randomTarget: 0
    randomTargetCenter: {x: 0, y: 0, z: 0}
    randomTargetRadius: 0
    nextTargetInterval: 0
    moveSpeed: 0
    lightRange: 0
    intensityMin: 0
    intensityMax: 0
    intensitySpeed: 0
    color1: {r: 0, g: 0, b: 0, a: 0}
    color2: {r: 0, g: 0, b: 0, a: 0}
    colorSpeed: 0
  pointLightsScatteringAmount: 0.8
  pointLightsIntensity: 1
  pointLightInsideAtten: 0
--- !u!1 &710672620026845405
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 710672620026873085}
  - component: {fileID: 710672620029740253}
  - component: {fileID: 710672620028773917}
  m_Layer: 0
  m_Name: Cylinder
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &710672620026873085
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845405}
  m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  m_LocalPosition: {x: 0, y: 0.1416, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 710672620026873087}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &710672620029740253
MeshFilter:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845405}
  m_Mesh: {fileID: 4300000, guid: 1f7414c22dee94d4bbc0194a13a2cb78, type: 3}
--- !u!23 &710672620028773917
MeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845405}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 2
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 2100000, guid: e41531a766433954983977d68916d1f3, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!1 &710672620026845407
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 710672620026873087}
  m_Layer: 0
  m_Name: Kjeldahl_250ml
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &710672620026873087
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 710672620026845407}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 710672620026873085}
  - {fileID: 710672620026873081}
  - {fileID: 710672620026873083}
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
