using UnityEngine; namespace LiquidVolumeFX { [ExecuteInEditMode, RequireComponent(typeof(LiquidVolume))] public class LiquidVolumeLayer : MonoBehaviour { public int layerNumber; public LiquidVolume.LiquidLayer layer; LiquidVolume lv; int currentLayer = -1; private void OnEnable() { lv = GetComponent(); } private void OnValidate() { if (lv != null && lv.liquidLayers != null && layerNumber < lv.liquidLayers.Length && currentLayer != layerNumber) { currentLayer = layerNumber; layer = lv.liquidLayers[layerNumber]; } } void OnDidApplyAnimationProperties() { if (lv != null && layerNumber < lv.liquidLayers.Length) { lv.liquidLayers[layerNumber] = layer; lv.UpdateLayers(true); } } } }